For a computer graphics class in University, one of our assignments was to model a landmark in Southern Alberta. At the time I had a roommate who did stock photography and had some photos of the post office in Lethbridge.
Here was the final result. Modelling was done in Maya and textures were generated using a tool called Genetica Seamless Texture Editor.
And here’s some pictures of things in-progress:
I probably went a bit overboard on the poly count, but I found modelling to be quite relaxing after a stressful day of school. I could sit there and do it for hours – and I did! I ended up winning a prize associated with that assignment in the class, which was really cool.