Over the past while I’ve managed to collect quite a few links to various blogs, articles, and news sites for game development related things. Here’s a bunch of them.
General Game Development
Classic Mistakes Enumerated – a bunch of things that often go wrong in the development process.
Fabulous Adventures in Coding – An MSDN blog with a lot of C# related goodness in it.
AssemblyVersion incrementing in C# vs. VB.Net – a handy thing to know when keeping track of build versions, etc.
Simple Client-server Interactions using C# – an introduction to using .Net sockets. I personally prefer to keep things really simple and use Lidgren, but each to his own.
Socket Programming in C# – Part I I’m not sure where Part II is, but here’s part I.
The Simplest C# Events Example Imaginable – A nice introduction to C# events and event handling.
Threading in C# – a huge resource on how to do threading in C#. Important stuff, this is!
Windows Services: New Base Classes in .Net Make Writing a Windows Service Easy – an intro to Windows Services. Unfortunately you can’t create them in the express or standard versions of Visual Studio.
DirectX and other Graphics Programming stuff
SlimDX – a .Net wrapper around DirectX. It’s pretty slick, as it has a decent following and is continually updated for the latest version of DirectX.
CircleSoft – has a bunch of articles on various topics, including shaders.
High Dynamic Range Rendering – an article on GameDev.net on how to do High Dynamic Range Rendering.
Brute Force terrain rendering – brief article that covers brute force terrain rendering in DirectX.
MVPS (Most Valuable Professional) Articles – Various articles, mostly DirectX related.
Working with the DirectX .X File Format and Animation in DirectX 9.0 – another article at GameDev.net covering exactly what it says.
Toymaker – links to a bunch of articles/tutorials on various programming subjects.
GPU Gems 2 – Part I – Geometric Complexity
GPU Gems 2 – Part II – Shading, Lighting, and Shadows
GPU Gems 2 – Part III: High-Quality Rendering
GPU Gems 2 – Part VI: Simulation and Numerical Algorithms
Core Techniques & Algorithms in Shader Programming – tutorials from Game Developers Conference 2008.
Source Engine BSP File Format – Half Life 2 file format description
Gaffer on Games – Game Physics – a series of articles about game physics (including 3D and networking physics).
Discussion about screensavers (C++) – old, but it still might be useful to some.
Music and Audio
The Freesound Project – a bunch of free to use sounds.
Tools and Whatnot
.Net Reflector – a tool to explore .Net assemblies, and a bunch of other stuff.
ATi (AMD) Developer Central – links to all the tools, articles, and resources by AMD.
Free Resource Thread – the mother of all sources of game development resources. Hasn’t been updated in a while, but still has a bunch of good stuff.