So my DVD burner broke this weekend. It would stick half-way out when the machine would reboot, and when I was able to get a disc in it, it wouldn’t recognize the disc. Also, when I would press the tray-eject button, either it wouldn’t work at all or would be delayed several minutes. I gave Dell tech support a ring, as the machine is still under warranty. It took me an hour and nine minutes to convice them that the DVD Drive was physically broken (not just a software issue). They still have to call me back with a service number. So, that completely ate my morning. To add to it, because the call was so long, I had to bike to school rather than walk (I had planned on walking today). I got all geared up, only to discover that my bike lock was full of ice, which I had to melt before I could unlock my bike so that I could bike to school. Ugh.
So on the weekend (Saturday) I did get a little programming done. I can roll in 3D, but there are a few things that still need fixing. For example:
- Sometimes the keyboard input gets reversed, particularly after going upside down
- When rolling, you roll until you are upside down, then the roll reverses itself and you roll back upright
- Keyboard movement isn’t based on frame deltas yet (so depending on how fast your machine runs it, you move faster/slower
- When moving up/down, the rate of movement isn’t quite right – when you pitch slightly up or down, you move quite fast up and down, when you really shouldn’t be moving that fast up/down
- Probably some other stuff I can’t think of right now…
So yeah, I got my work cut out for me.
Oh, here’s a preliminary in-engine shot of the P.O.N.Y. spacecraft for my 4 Elements 6 contest entry. I started whipping up the model Friday during my lunch break, and put in a bit of work after school on Friday and today. This is in a different project – one I had set up to load models in XNA and display them, so this isn’t anything like what the final game will be like (at least I hope not!). That, and I haven’t done any texturing or working with materials yet. Consider it a teaser, or a reward for visiting my blog:
EDIT: I guess I should mention: the blue funny looking thing near the “engines” is a custom mouse cursor (in engine).